


- WARLORDS CALL TO ARMS CONTROLS 2 PLAYER FORUM PATCH
- WARLORDS CALL TO ARMS CONTROLS 2 PLAYER FORUM FULL
Communication beacon Resolved an issue causing characters to stay stuck in Beacon placement mode. Ladders Players no longer fall off ladder by releasing the slide down button when hitting someone. Spectator camera Option to stay dead will no longer show if you can’t be revived. Miscellaneous Conqueror Feat Conqueror Feat now correctly applies a +50% duration buff on the Boosts in Skirmish and Elimination.
WARLORDS CALL TO ARMS CONTROLS 2 PLAYER FORUM FULL
Warlord Updated Moveset page after removing Headbutt option from Full Block Stance. Warden Shoulder Bash Re-enabled switch target on startup Kensei “No Look Kill” execution causes death of the opponent after 1300ms (instead of 1200ms). Nobushi Out of Guard Mode attacks are now consistent with Guard Mode attacks. Shugoki Out of Guard Mode attacks are now consistent with Guard Mode attacks. Fixed animation glitch when attacking an enemy on the ground after The Long Arm. Fixed an issue causing the guaranteed Swift Justice Finisher to trigger without a hit on the previous attack. Pushing an enemy with Shove and then activating Revenge no longer unbalances the enemy. Lawbringer Updated Moveset page after adding Stun to Light Riposte and Uninterruptible Stance to Make Way. Third Stab Bleed increased to 16 damage over 8 seconds (from 9 damage over 8 seconds). Second Stab Bleed reduced to 8 damage over 8 seconds (from 12 damage over 8 seconds). Peacekeeper First Stab Bleed reduced to 8 damage over 8 seconds (from 15 damage over 8 seconds). Raider’s stamina pool increased to 130 (from 120). Winding Slashes Light attack damage increased to 15 (from 10). Chop and Poke Light finisher damage increased to 15 (from 12). Chop and Poke second Light attack damage increased to 15 (from 10). Target starts regenerating stamina after the throw is over, not before. Victim’s stamina regenerate after the entire attack is over, not before. Recovery after Knee can flow into attacks 100ms earlier. Target no longer regenerates stamina while being carried by the Raider.

Target’s stamina regeneration cooldown increased to 2.7 seconds (from 1.8) after completion of the attack. Target’s stamina drains while being carried by the Raider: minimum loss = 36 stamina points, maximum loss = 66 stamina points. Stampede Charge stamina cost reduced to 40 (from 60). Zone Attack can’t be feinted if performed Out of Guard mode. Animation transition improvements to accommodate new mix ups. Raider Fury and Zone Attack startups can be cancelled into Stunning Tap. Heroes Raider All Heavy attack startups can be cancelled into Stunning Tap. Moveset Updated the use of the Successful Icon on moves that must hit. Sprint All characters are no longer able to maintain Sprint state while not actually moving. Revenge Melee attacks no longer drain stamina on a target with Revenge active.

Unlock exploit Unlocking during an attack will no longer make it unparryable. Fight Soft feints Guardbreak and Attacks can no longer be cancelled by switching guard and attack very quickly. Detto ciò, vi riportiamo il changelog ufficiale: Control changes Added the option to customise stick dead zones. La patch, disponibile a partire dal prossimo 16 maggio, avrà l’obiettivo di risolvere alcuni bug ma porterà al contempo cambiamenti circa le statistiche, un nuovo tier epico e offrirà la possibilità di calibrare la zona morta dell’analogico (feature molto richiesta dai giocatori).
WARLORDS CALL TO ARMS CONTROLS 2 PLAYER FORUM PATCH
Arriva da Ubisoft la conferma circa la prossima patch in arrivo per l’ultimissimo titolo For Honor.
